Sport

In computer science, „sport“ does not have a specific technical definition. However, it can refer to various topics where computing intersects with sports. This includes data analysis of sports performance, the use of technology in sports management, the development of sports-related applications, and the creation of software for esports. Broadly, it encompasses how computers and technologies are applied to enhance, analyze, or manage sports at various levels, from amateur leagues to professional organizations. Topics such as simulation modeling, performance tracking, and algorithmic prediction in sports outcomes may also be explored within this context.